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Kalanz't (Drow Noble– Ranger 4, Sorcerer 6)

Kalanzt Aleanar

Drow Noble– Ranger 4, Sorcerer 6 (favored)  Alignment: CE   Description: 6’0, 150# (base), white hair, white eyes

Str 12 [+1]  Dex 20 [+5]  Con 12* [+1]  Int 14 [+2]  Wis 12 [+1]  Cha 19 [+4]                    INIT +5

* Belt of Mighty Constitution +2

Fort +7 (Base +5, Con +1, CR1 +2) Ref +12* (Base +4, Dex +4, CR1 +2)  Will +8 (Base +5, Wis +1,CR1 2) ,

+2 vs Enchantment , +2 vs. Poison

1 Cloak of Resistance + 2                                  

Spell Resistance 21                                                                                   

Immune: Sleep, Resist Fire 5, Weakness Light Blindness (see drow slave goggles)

Hit Points 75

Languages: Common, Elven, Undercommon, Draconic _____________________________________________________________________________

AC 23         touch 18       flat-footed 17      fighting defensively  25     total defense  28

(Base +10, Dex +5, “Shadow, Twilight Studded Leather +1" +4,  Ring of Protection+2, Amulet of Natural Armor +1, Dodge) ____________________________________________________________________________

Base Attack +7/+2        CMB +8 (Base +8, Str +1)   CMD 23    Speed 30’

Bane (Human) Longbow +1 +13/+8 (1d8+1) or +17/+12 (1d8+2d6+5 vs. Humans)
    Bonuses:   +1 to attack/dmg within 30', +2 attack/dmg vs. Humans
                       +3 to damage on CRITICAL HITS
                      2d6 with arrows when under the effect of Gravity Bow

Silver Dagger +1 +
8/+3 (1d4+2) ______________________________________________________________________________________________

Spells (spell failure 10%)  - Infernal Bloodline (+2 to DC of Charm school) – Caster Level 8th

0 (6):    Acid Splash, Daze (DC 18), Ghost Sound (DC 14), Mage Hand, Message, Touch of Fatigue (DC 14)

1st (8): Charm Person (DC 19), Color Spray (DC 15), Protection from Good, Vanish (invisible for 5 rds. or until attacks)

1st (1): Negate Aroma (last 4 hours, creatures can’t track target by scent)  - Ranger Spell

2nd (6): Hideous Laughter (DC 20) , Scorching Ray (ranged touch +12,4d6), Touch of Idiocy (DC 20)

3rd (4): Suggestion (DC 21)

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Spell-like Abilities

Constant—detect magic

At will—dancing lightsdeeper darknessfaerie firefeather falllevitate

1/day—divine favor (+2 to atk/dmg for 1 min)dispel magicsuggestion (DC 14)

7/day – Corrupting Touch (Sp): Cause creatures to be shaken as a melee touch for 3 rounds (1/2 sorcerer level).  Creatures shaken by this ability radiate an aura of evil as if they were evil outsiders.  Multiple touches do not stack, but add to the duration.

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Feats Boon Companion, Dodge, Endurance(B), Eschew Materials(B), Point Blank Shot (B), Greater Spell Focus (Enchantment), Precise Shot, Spell Focus (Enchantment)

Traits Magical Knack (Treat caster level as +2), Killer (On a crit, add the weapons multiplier to the damage)

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Skills  Acrobatics +9, Bluff +13, K(Arcane) +10, K(Dungeon) +9, K(Nature)+9,  Spellcraft +10,
Stealth +2
3, Survival +9, Use Magic Device +17 

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Hat of Disguise, Belt of Mighty Constitution +2, Cloak of Resistance + 2, Amulet of Natural Armor +1

Arrow of Slaying +1 (Human): Against a human, DC 20 Fort save or take 50 damage.

Drow Poison—injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save.


Drow Slave Goggles
These goggles have a dark cloudy glass-like (dark-glass) substance in them that dissolve away with time (5 uses, 1/day long).  The glasses provide darkvision 60' and also negate a creatures light-blindness penalty.

Shadow, Twilight Studded Leather +1 armor bonus +3, light armor, +6 max Dex, armor check penalty 0, 10% arcane spell failure

Potions/Oils Cure Moderate, Neutralize Poison

Scrolls Arrow Eruption, Invisibility, Dimension Door, Gravity Bow (increases arrow damage from 1d8 to 2d6), Lesser Restoration [x3]

Wands Charm Animal [5], Cure Light Wounds [10]

Use Magic Device

Activate blindly 25, Decipher a written spell 25 + spell level, Use a scroll 20 + caster level,  Use a wand 20, Emulate a class feature 20, Emulate    an ability score D20+4 or D20+8 for scrolls, Emulate a race 25, Emulate an alignment 30

Imithra ("Devoted Serpent") - Snake, Constrictor

HD 5d8+15 (40hp)

Size Large; Speed 20 ft., climb 20 ft., swim 20 ft.;

AC 17 (-1 Size, +3 Dex,+5 natural armor)

BAB +3; CMB +9 (+13 to start/maintain a grapple); CMD 22

Attack bite (1d6+7 plus grab -- up to medium creature);

Str 25, Dex 16, Con 17, Int 1, Wis 12, Cha 2;

Special Attacks constrict 1d6+7, grab; Special Qualities scent.

Feats

Evasion (no damage on a REF save, if the save allows 1/2 damage)

Dodge, Blind-Flight, Improved Natural

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