Adder Strike |
Combat |
Poison use class feature, Improved Unarmed Strike, Craft (alchemy) 1 rank |
May apply contact poison to unarmed strikes because its cool.
|
UC |
Pinpoint Poisoner |
Combat |
Adder Strike, Two-Weapon Fighting or flurry of blows class feature, Craft (alchemy) 6 ranks |
When using Adder Strike, you may poison two blowgun darts that can be used in melee |
UC |
Advanced Defensive Combat Training |
Combat, Faction |
Defensive Combat Training, Bellflower Network 10 TPA |
Gain a +4 bonus to your CMD |
FG |
Agile Maneuvers |
Combat |
- |
Use your Dex bonus when calculating your CMB |
CRB |
Aldori Dueling Mastery |
Combat |
Weapon Proficiency (Aldori dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword) |
Gain combat benefits when using Aldori dueling swords |
ISWG |
Amateur Gunslinger |
Combat |
No levels in a class with grit class feature |
Gain limited amount of grit and access to gunslinger deeds |
UC |
Ammo Drop |
Combat |
Sleight of Hand 1 rank, proficient with sling. |
Load a sling or one end of a double-sling with one hand as a swift action or move action which does not provoke attacks of opportunity. |
HoG |
Arcane Armor Mastery |
Combat |
Arcane Armor Training, Armor Proficiency, Medium, caster level 7th |
Reduce your arcane spell failure chance by 20% |
CRB |
Arcane Armor Training |
Combat |
Armor Proficiency, Light, caster level 3rd |
Reduce your arcane spell failure chance by 10% |
CRB |
Arcane Strike |
Combat |
Ability to cast arcane spells |
+1 damage and weapons are considered magic |
CRB |
Arc Slinger |
Combat |
Point-Blank Shot, proficient with sling or halfling sling staff |
Reduce ranged attack penalties due to range by 2 |
UC |
Armor Proficiency, Light |
Combat |
- |
No penalties on attack rolls while wearing light armor |
CRB |
Armor Proficiency, Medium |
Combat |
Armor Proficiency, Light |
No penalties on attack rolls while wearing medium armor |
CRB |
Armor Proficiency, Heavy |
Combat |
Armor Proficiency, Medium |
No penalties on attack rolls while wearing heavy armor |
CRB |
Awesome Blow |
Combat, Monster |
Str 25, Power Attack, Improved Bull Rush, size Large or larger. |
This creature can send opponents flying |
CRB |
Bashing Finish |
Combat |
Shield Master, Two-Weapon Fighting, base attack bonus +11 |
Make a free shield bash after a critical hit |
APG |
Belier's Bite |
Combat |
Improved Unarmed Strike |
+1d4 bleed damage with unarmed strikes |
Cheliax |
Binding Throw |
Combat |
Improved Grapple, Improved Trip, Ki Throw |
After successful Ki Throw, you may attempt to grapple |
UC |
Blade Binder |
Combat |
Base attack bonus +4, proficiency with khopesh or temple sword |
+2 bonus to CMB checks with blade-binding. |
PCS |
Blind-Fight |
Combat |
- |
Reroll miss chances for concealment |
CRB |
Blind-Fight, Greater |
Combat |
Perception 15 ranks, Blind-Fight, Improved |
Ignore miss chance for less than total concealment |
APG |
Blind-Fight, Improved |
Combat |
Perception 10 ranks, Blind-Fight |
Total concealment is considered normal concealment |
APG |
Bludgeoner |
Combat |
— |
Inflict nonlethal damage with bludgeoning weapons |
UC |
Bloody Assault |
Combat |
Power Attack, base attack bonus +6 |
Trade melee attack bonus for bleed damage |
APG |
Bloody Vengeance |
Combat |
Worshiper of Calistria, base attack bonus +1. |
Make an opponent that damaged you take bleed damage next time you hit it. |
FoB |
Bodyguard |
Combat |
Combat Reflexes |
Use attack of opportunity to add a bonus to adjacent ally’s AC |
APG |
Body Shield |
Combat |
Improved Grapple, base attack bonus +6 |
Gain cover against attacks while grappling |
UC |
Bounding Hammer |
Combat |
Proficiency with hammer, base attack bonus +6 |
Learn to bounce thrown hammers off of your opponents so they return to you |
DoG |
Break Guard |
Combat |
Improved Disarm, Two-Weapon Fighting |
May attack opponent you attempted to disarm with your second weapon |
UC |
Brutal Grappler |
Combat, Teamwork |
Half-orc or orc |
Damage a target while grappling |
OoG |
Bull Rush Maneuvers |
|
|
|
|
Bull Rush, Greater |
Combat |
Improved Bull Rush, base attack bonus +6 |
Enemies you bull rush provoke attacks of opportunity |
CRB |
Bull Rush, Improved |
Combat |
Power Attack |
+2 bonus on bull rush attempts, no attack of opportunity |
CRB |
Bull Rush Strike |
Combat |
Improved Bull Rush, base attack bonus +9 |
Attempt a bull rush on a successful critical hit |
APG |
Bullseye Shot |
Combat |
Point-Blank Shot, Precise Shot, base attack bonus +5 |
Spend a move action to gain a +4 bonus to next ranged attack before end of your turn. |
FOP |
Catch Off-Guard |
Combat |
- |
No penalties for improvised melee weapons |
CRB |
Channel Smite |
Combat |
Channel energy class feature |
Channel energy through your attack |
CRB |
Charge of the Righteous |
Combat |
base attack bonus +1 |
You do not suffer -2 AC penalty when you charge undead or evil outsiders. |
FOP |
Charge Through |
Combat |
Improved Overrun, base attack bonus +1 |
Make overrun as free action while charging |
APG |
Charging Hurler |
Combat |
Point-Blank Shot |
May use charge rules to make thrown weapon attack |
UC |
Improved Charging Hurler |
Combat |
Charging Hurler |
Your target may be at any range |
UC |
Chokehold |
Combat |
Improved Grapple, base attack bonus +6 or monk level 5th |
May pin grappled opponent one size category larger than you |
UC |
Cleave |
Combat |
Power Attack |
Make an additional attack if the first one hits |
CRB |
Cleave, Great |
Combat |
Cleave, base attack bonus +4 |
Make an additional attack after each attack hits |
CRB |
Cleaving Finish |
Combat |
Cleave |
Make additional attack if opponent is knocked out. |
UC |
Improved Cleaving Finish |
Combat |
Cleaving Finish, Great Cleave, base attack bonus +6 |
May use Cleaving Finish any number of times/round |
UC |
Close-Quarters Thrower |
Combat |
Dodge, Weapon Focus with selected thrown weapon |
Attacks with selected weapons do not provoke attacks of opportunity |
UC |
Clustered Shots |
Combat |
Point-Blank Shot, Precise Shot, base attack bonus +6 |
Total damage from full-round ranged attacks before applying DR |
UC |
Cockatrice Strike |
Combat |
Medusa’s Wrath, base attack bonus +14 |
Turn a target to stone with a critical hit |
APG |
Combat Expertise |
Combat |
Int 13 |
Trade attack bonus for AC bonus |
CRB |
Combat Patrol |
Combat |
Combat Reflexes, Mobility, base attack bonus +5 |
Increase threatened area for attack of opportunity |
APG |
Combat Reflexes |
Combat |
- |
Make additional attacks of opportunity |
CRB |
Combat Style Master |
Combat |
Improved Unarmed Strike, two more style feats, base attack bonus +6 or monk level 5th |
May switch styles as a free action |
UC |
Coordinated Defense |
Combat, Teamwork |
- |
+2 bonus to CMD |
APG |
Coordinated Maneuvers |
Combat, Teamwork |
- |
+2 bonus on combat maneuver checks |
APG |
Cornugon Shield |
Combat |
- |
Shield bonus to AC when wielding a spiked chain |
Cheliax |
Cornugon Smash |
Combat |
- |
Make free Intimidate checks when you Power Attack |
Cheliax |
Cornugon Stun |
Combat |
- |
Use Stunning Fist with special monk weapons as well as unarmed attacks |
Cheliax |
Cornugon Trip |
Combat |
- |
May throw spiked chain to make trip attacks |
Cheliax |
Covering Defense |
Combat |
Shield Focus, base attack bonus +6 |
Provide cover to an ally with total defense |
APG |
Critical Focus |
Combat, Critical |
base attack bonus +9 |
+4 bonus on attack rolls made to confirm critical hits |
CRB |
Critical, Bleeding |
Combat, Critical |
Critical Focus, base attack bonus +11 |
Whenever you score a critical hit, the target takes 2d6 bleed |
CRB |
Critical, Blinding |
Combat, Critical |
Critical Focus, base attack bonus +15 |
Whenever you score a critical hit, the target is blinded |
CRB |
Critical, Crippling |
Combat, Critical |
Critical Focus, base attack bonus +13 |
Whenever you score a critical hit, the target’s speed is halved |
CRB |
Critical, Deafening |
Combat, Critical |
Critical Focus, base attack bonus +13 |
Whenever you score a critical hit, the target is deafened |
CRB |
Critical, Exhausting |
Combat, Critical |
Tiring Critical, base attack bonus +15 |
Whenever you score a critical hit, the target is exhausted |
CRB |
Critical, Sickening |
Combat, Critical |
Critical Focus, base attack bonus +11 |
Whenever you score a critical hit, the target is sickened |
CRB |
Critical, Staggering |
Combat, Critical |
Critical Focus, base attack bonus +13 |
Whenever you score a critical hit, the target is staggered |
CRB |
Critical, Stunning |
Combat, Critical |
Staggering Critical,base attack bonus +17 |
Whenever you score a critical hit, the target is stunned |
CRB |
Critical, Tiring |
Combat, Critical |
Critical Focus, base attack bonus +13 |
Whenever you score a critical hit, the target is fatigued |
CRB |
Critical, Improved |
Combat |
Proficiency with weapon, base attack bonus +8 |
Double the threat range of one weapon |
CRB |
Critical Mastery |
Combat, Critical |
Any two critical feats, 14th-level fighter |
Apply two effects to your critical hits |
CRB |
Crossbow Mastery |
Combat |
Dex 15, Rapid Reload, Rapid Shot |
Reload crossbow as free action and make full attacks |
APG |
Crusader’s Fist |
Combat |
Lay on hands or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6 |
May use lay on hands or touch of corruption upon successful unarmed strike |
UC |
Crushing Blow |
Combat |
Stunning Fist |
Stunning Fist reduces target’s AC |
UC |
Darting Viper |
Combat |
- |
Become more efficient at switching combat styles with the dorn-dergar |
DoG |
Dastardly Finish |
Combat |
Sneak attack +5d6 |
Deliver coup de grace to cowering or stunned target |
APG |
Dazing Assault |
Combat |
Power Attack, base attack bonus +11 |
Trade melee attack bonus to daze opponents |
APG |
Dazzling Display |
Combat |
Weapon Focus |
Intimidate all foes within 30 feet |
CRB |
Deadly Aim |
Combat |
Dex 13, base attack bonus +1 |
Trade ranged attack bonus for damage |
CRB |
Deadly Finish |
Combat |
Base attack bonus +11 |
Foes you knock out must make a Fort save or die |
UC |
Deadly Stroke |
Combat |
Greater Weapon Focus, Shatter Defenses, base attack bonus +11 |
Deal double damage plus 1 Con bleed |
CRB |
Death from Above |
Combat |
— |
Gain +5 bonus on attack rolls when charging from higher ground or flying |
UC |
Death or Glory |
Combat |
Power Attack, base attack bonus +6 |
Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents |
UC |
Deathless Initiate |
Combat |
Str 13, Con 13, orc or half-orc, Diehard, base attack bonus +6 |
Not staggered while using Diehard; gain +2 on melee damage rolls |
UC |
Deathless Master |
Combat |
Con 15, Deathless Initiate, Ironhide, base attack bonus +9 |
Do not lose hit points while using Diehard |
UC |
Deathless Zealot |
Combat |
Con 17, Deathless Master, base attack bonus +12 |
Foes must reroll critical confirmation attacks |
UC |
Defensive Combat Training |
Combat |
- |
Use your total Hit Dice as your base attack bonus for CMD |
CRB |
Defensive Weapon Training |
Combat |
Int 13, base attack bonus +5 |
Gain +2 dodge bonus against a single fighter weapon group |
UC |
Deflect Arrows |
Combat |
Dex 13, Improved Unarmed Strike |
Avoid one ranged attack per round |
CRB |
Demon Hunter |
Combat |
Knowledge (planes) 6 ranks |
Gain Knowledge and combat bonuses vs. demons |
ISWG |
Dervish Dance |
Combat |
Dex 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar |
Use Dex modifier instead of Str modifier with scimitar. |
ISWG |
Destroyer's Blessing |
Combat |
Half-orc or orc, rage class feature, worshiper of the Destroyer |
Regain rage by sundering. |
OoG |
Desperate Battler |
Combat |
- |
Gain +1 morale bonus on melee attack and damage when alone |
ISWG |
Devastating Strike |
Combat |
Vital Strike, base attack bonus +9 |
Deal extra damage when using Vital Strike bonus |
UC |
Improved Devastating Strike |
Combat |
Devastating Strike, base attack bonus +13 |
Gain bonus on rolls to confirm critical hits |
UC |
Dirty Trick Maneuvers |
|
|
|
|
Dirty Trick, Greater |
Combat |
Improved Dirty Trick, base attack bonus +6 |
+2 bonus on dirty trick attempts, no attack of opportunity |
APG |
Dirty Trick, Improved |
Combat |
Combat Expertise |
Dirty trick penalty lasts 1d4 rounds |
APG |
Disarm Maneuvers |
|
|
|
|
Disarm, Greater |
Combat |
Improved Disarm, base attack bonus +6 |
Disarmed weapons are knocked away from your enemy |
CRB |
Disarm, Improved |
Combat |
Combat Expertise |
+2 bonus on disarm attempts, no attack of opportunity |
CRB |
Disarming Strike |
Combat |
Improved Disarm, base attack bonus +9 |
Attempt a disarm on a successful critical hit |
APG |
Disengaging Feint |
Combat |
Improved Feint |
Feint lets you move your speed without provoking attacks of opportunity |
UC |
Disengaging Flourish |
Combat |
Disengaging Feint |
Successful feint causes your starting square to not count as threatened |
UC |
Disengaging Shot |
Combat |
Disengaging Feint, Dodge, Mobility |
When using Disengaging Flourish, you may make a single attack |
UC |
Dispelling Critical |
Combat |
Arcane Strike, base attack bonus +11, ability to cast dispel magic |
After critical hit, you may cast dispel magic |
UC |
Disrupting Shot |
Combat |
Dex 13, Point-Blank Shot, 6th-level fighter |
Ranged attacks increase enemy’s DC to cast spells |
APG |
Disruptive |
Combat |
6th-level fighter |
Increases the DC to cast spells adjacent to you |
CRB |
Distance Thrower |
Combat |
Str 13 |
Reduce ranged penalties for thrown weapons by 2 |
UC |
Dodge |
Combat |
Dex 13 |
+1 dodge bonus to AC |
CRB |
Domain Strike |
Combat |
Domain class feature, Improved Unarmed Strike |
Use a domain power through unarmed strike |
UC |
Dorn-Dergar Master |
Combat |
Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven dorn-dergar |
Learn to use the dwarven dorn-dergar with one hand. |
DoG |
Double Slice |
Combat |
Two-Weapon Fighting |
Add your Str bonus to off-hand damage rolls |
CRB |
Drag Down |
Combat |
Improved Trip |
If tripped, you can attempt a trip against that foe |
UC |
Drag Maneuvers |
|
|
|
|
Drag, Greater |
Combat |
Improved Drag, base attack bonus +6 |
Enemies you drag provoke attacks of opportunity |
APG |
Drag, Improved |
Combat |
Power Attack |
+2 bonus on drag attempts, no attack of opportunity |
APG |
Dreadful Carnage |
Combat |
Str 15, Furious Focus, base attack bonus +11 |
Make a free Intimidate check when you knock down a foe |
APG |
Drunken Brawler |
Combat |
Endurance |
Take -2 penalty to Reflex saving throws but gain temporary hit points and bonuses to Fort and Will saves for 1 hr. or until temporary hit points are gone. |
FOP |
Eldritch Claws |
Combat |
Str 15, natural weapons, base attack bonus +6 |
Natural weapons treated as magic and silver |
APG |
Elemental Fist |
Combat |
Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 |
Deal 1d6 energy damage with an unarmed strike |
APG |
Elephant Stomp |
Combat |
Str 13, Power Attack, Improved Overrun, base attack bonus +1 |
Combine an attack with a successful overrun. |
PCo |
Elusive Redirection |
Combat |
Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12th |
When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent |
UC |
Elven Accuracy |
Combat |
Elf |
Reroll miss chance due to concealment when using a bow |
APG |
Enforcer |
Combat, Local |
Intimidate 1 rank, Razmiran affinity. |
Demoralize opponent as free action when you inflict nonlethal damage |
APG |
Equipment Trick |
Combat |
Base attack bonus +1 |
Use a variety of tricks related to a piece of equipment. |
Sargava |
Exotic Weapon Proficiency |
Combat |
Base attack bonus +1 |
No penalty on attacks made with one exotic weapon |
CRB |
False Opening |
Combat |
Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon |
May choose to provoke attacks of opportunity; gain +4 AC vs. attacks |
UC |
Far Shot |
Combat |
Point Blank Shot |
Decrease ranged penalties by half |
CRB |
Fearsome Barricade |
Combat, Faction |
Intimidate 5 ranks, Ulfen Guard TPA 20. |
Intimidate those who attack your allies. |
FG |
Feint Action (uses Bluff Skill) |
|
|
|
|
Feint, Greater |
Combat |
Improved Feint, base attack bonus +6 |
Enemies you feint lose their Dex bonus for 1 round |
CRB |
Feint, Improved |
Combat |
Combat Expertise |
Feint as a move action |
CRB |
Felling Escape |
Combat |
Improved Trip |
Trip a foe when you break a grapple |
UC |
Felling Smash |
Combat |
Improved Trip, Power Attack, base attack bonus +6 |
Trip a foe when you make a Power Attack |
UC |
Feral Combat Training |
Combat |
Improved Unarmed Strike, Weapon Focus (natural weapon) |
Use Improved Unarmed Strike feats with natural weapons |
UC |
Ferocious Tenacity |
Combat |
Half-orc or orc, ferocity racial trait, rage class feature |
Negate some damage when it would otherwise kill you by expending rage points. |
OoG |
Final Embrace |
Combat |
Str 13, Int 3; base attack bonus +3; naga, serpentfolk, or constrict special attack |
Gain constrict and grab special attacks |
UC |
Final Embrace Horror |
Combat |
Str 15; Ability Focus (constrict); Final Embrace; base attack bonus +6 |
Creatures that take constriction damage from you are also shaken |
UC |
Final Embrace Master |
Combat |
Str 17; Final Embrace Horror; base attack bonus +9 |
Your constrict attack deals double the number of damage dice |
UC |
Flanking Foil |
Combat |
— |
Foes you strike lose their flanking bonus against you |
UC |
Focused Discipline |
Combat |
- |
Gain temporary combat bonuses after resisting fear effects |
ISWG |
Focused Shot |
Combat |
Int 13, Precise Shot |
Add Int modifier on damage rolls with bows or crossbows |
APG |
Following Step |
Combat |
Dex 13, Step Up |
Move up to 10 feet as an immediate action |
APG |
Fortified Armor Training |
Combat |
Proficient with armor or shield |
Break armor or shield to turn critical hit into a normal hit |
UC |
Furious Focus |
Combat |
Str 13, Power Attack, base attack bonus +1 |
Do not take the Power Attack penalty on the first attack each round |
APG |
Fury's Fall |
Combat |
Improved Trip |
Add your dexterity bonus to CMB with trip attacks. |
Cheliax |
Fury's Snare |
Combat |
Fury's Fall, Improved Trip |
Entangle your opponent with trip attacks involving a whip. |
Cheliax |
Gang Up |
Combat |
Combat Expertise |
Flank an opponent if at least two allies are adjacent to it |
APG |
Gore Fiend |
Combat |
Half-orc or orc, rage class feature |
Regain rounds of rage by dealing or suffering critical hits. |
OoG |
Gorgon's Fist |
Combat |
Scorpion Style, base attack bonus +6 |
Stagger a foe whose speed is reduced |
CRB |
Gory Finish |
Combat |
Dazzling Display, Weapon Focus |
Make an Intimidate check if you reduce an opponent to negative hit points |
UC |
Grapple Maneuver |
|
|
|
|
Grapple, Greater |
Combat |
Improved Grapple, base attack bonus +6 |
Maintain your grapple as a move action |
CRB |
Grapple, Improved |
Combat |
Dex 13, Improved Unarmed Strike |
+2 bonus on grapple attempts, no attack of opportunity |
CRB |
Halfling Slinger |
Combat |
Halfling. |
You gain a +1 racial bonus on attack rolls made using a sling. |
HoG |
Hamatula Grasp |
Combat |
Hamatula Strike, Improved Grapple, Str 13, base attack bonus +9 |
Deal more damage to foes impaled with Hamatula Strike. |
Cheliax |
Hamatula Strike |
Combat |
Improved Grapple, Str 13, base attack bonus +7 |
Impale opponents with grapple checks. |
Cheliax |
Hamatulatsu |
Combat |
Improved Unarmed Strike, Weapon Focus (unarmed strike) |
Unarmed attacks can inflict piercing damage and sicken foes |
ISWG |
Hammer the Gap |
Combat |
Base attack bonus +6 |
With a full-attack action, each hit against the same opponent deals extra damage |
UC |
Haunted Gnome |
Combat |
Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank |
Gain haunted fey aspect |
UC |
Haunted Gnome Assault |
Combat |
Haunted Gnome, Knowledge (arcana) 3 ranks |
Gain independent use of gnome magic |
UC |
Haunted Gnome Shroud |
Combat |
Haunted Gnome Assault, Knowledge (arcana) 6 ranks |
Gain additional use of gnome magic |
UC |
Hellcat Pounce |
Combat |
Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6 |
Gain bonus attacks against surprised opponents. |
Cheliax |
Hex Strike |
Combat |
Hex class feature, Improved Unarmed Strike |
Upon successful unarmed strike, you may use a hex |
UC |
Horse Master |
Combat |
Expert trainer class feature, Ride 6 ranks |
Use your character level to determine powers and abilities for your mount |
UC |
Impact Critical Shot |
Combat |
Dex 13, Point-Blank Shot, base attack bonus +9 |
You can bull rush on a critical hit |
UC |
Impaling Critical |
Combat |
Critical Focus, Weapon Specialization with piercing weapon, base attack bonus +11 |
May impale and deal extra damage to opponent with a critical hit |
UC |
Improved Impaling Critical |
Combat |
Impaling Critical, base attack bonus +13 |
Impaled opponent must succeed at a grapple maneuver to pull your weapon out |
UC |
Improved Initiative |
Combat |
- |
+4 bonus on initiative checks |
CRB |
Improved Two-Weapon Feint |
Combat |
Combat Expertise, Improved Two-Weapon Fighting |
Make a Bluff check instead of your first attack |
UC |
Improvised Weapon Mastery |
Combat |
Catch Off-Guard or Throw Anything, base attack bonus +8 |
Make an improvised weapon deadly |
CRB |
Indomitable Mount |
Combat, Local |
Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks, Lastwall affinity. |
Once per round you can substitute your Ride check for your mounts saving throw. |
CoG |
In Harm's Way |
Combat |
Bodyguard |
Take the damage of a successful attack upon an adjacent ally |
APG |
Intimidating Prowess |
Combat |
- |
Add Str to Intimidate in addition to Cha |
CRB |
Jaguar Pounce |
Combat |
Base attack bonus +4 |
Gain Improved Critical when charging or spring attacking a flat-footed/helpless opponent. |
PCo |
Jawbreaker |
Combat |
Heal 6 ranks, Improved Unarmed Strike, Stunning Fist |
With successful Stunning Fist, you may cripple opponent’s mouth |
UC |
Bonebreaker |
Combat |
Improved Grapple, Jawbreaker, Heal 9 ranks |
Deal Str or Dex damage when using Stunning Fist |
UC |
Neckbreaker |
Combat |
Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks |
May deal Str or Dex damage to pinned opponent |
UC |
Juggle Load |
Combat |
Ammo Drop, Sleight of Hand 1 rank, proficient with sling. |
This feat allows you to fire your sling as many times in a full-attack action as you could if you were using a bow. |
HoG |
Ki Diversity |
Combat, Faction |
Ki pool class feature, Wis 13, Kusari-Gama 25 TPA. |
You learn how to channel your ki in a new ability. |
FG |
Ki Throw |
Combat |
Improved Trip, Improved Unarmed Strike |
Throw opponent into adjacent square with a trip attack |
APG |
Ki Throw, Improved |
Combat |
Improved Bull Rush, Ki Throw |
Throw opponent into occupied square as a bull rush |
APG |
Landing Roll |
Combat |
Mobility |
If tripped, move 5 feet as an immediate action |
UC |
Large Target |
Combat |
Proficient with sling. |
Attacks with slings add +1 bonus to damage for every size category opponent is larger than you. |
HoG |
Let Them Come |
Combat, Faction |
Dwarf, Ninth Battalion TPA 25. |
You treat all one- or two-handed melee weapons as if they had the brace special feature. |
FG |
Lightning Stance |
Combat |
Dex 17, Wind Stance, base attack bonus +11 |
Gain 50% concealment if you move |
CRB |
Lookout |
Combat, Teamwork |
- |
Act in surprise round if ally can act |
APG |
Low Profile |
Combat |
Dex 13, Small size or smaller |
+1 dodge bonus to AC against ranged attacks |
APG |
Lunge |
Combat |
Base attack bonus +6 |
Take a –2 penalty to your AC to attack with reach |
CRB |
Manyshot |
Combat |
Dex 17, Rapid Shot, base attack bonus +6 |
Shoot two arrows simultaneously |
CRB |
Martial Weapon Proficiency |
Combat |
- |
No penalty on attacks made with one martial weapon. |
CRB |
Massed Charge |
Combat, Local |
Mounted Combat, Handle Animal 1 rank, Ride 6 ranks, Lastwall affinity. |
You and mount suffer no penalties for squeezing when close to others with this same feat. You and mount gain +2 bonus on CMD versus bull rush, overrun, and trip attempts. |
PCS |
Master Combat Performer |
Combat |
Performing Combatant or 3 performance feats, base attack bonus +6 |
Make a performance combat check as a free action |
UC |
Measured Response |
Combat |
Worshiper of Abadar, base attack bonus +1. |
You may choose to automatically deal average damage if you hit with an attack. |
FoB |
Medusa's Wrath |
Combat |
Gorgon's Fist, base attack bonus +11 |
Make 2 extra attacks against a hindered foe |
CRB |
Missile Shield |
Combat |
Dex 13, Shield Focus |
Deflect one ranged attack per round with shield |
APG |
Mobility |
Combat |
Dodge |
+4 AC against attacks of opportunity from movement |
CRB |
Monastic Legacy |
Combat |
Improved Unarmed Strike, still mind class feature |
Count half your non-monk levels as monk levels for unarmed strike damage |
UC |
Monkey Lunge |
Combat |
Lunge, Acrobatics 1 rank |
Use Lunge without suffering a penalty to AC. |
PCo |
Moonlight Stalker |
Combat |
Feint Bluff 6 ranks, Moonlight Stalker |
Make a Bluff check to feint with concealment vs. foe |
UC |
Moonlight Stalker Feint |
Combat |
Bluff 6 ranks, Moonlight Stalker |
Make a Bluff check to feint with concealment vs. foe |
UC |
Moonlight Stalker Master |
Combat |
Bluff 9 ranks, Improved Feint, Moonlight Stalker Feint |
While concealed, miss chance increases by 10% |
UC |
Mounted Archery |
Combat |
Mounted Combat |
Halve the penalty for ranged attacks while mounted |
CRB |
Mounted Combat |
Combat |
Ride 1 rank |
Avoid attacks on mount with Ride check |
CRB |
Mounted Onslaught |
Combat, Local |
Mounted Combat, Trample, Ride 5 ranks, Lastwall affinity. |
You may overrun more than one creature. |
CoG |
Mounted Shield |
Combat |
Mounted Combat, Shield Focus |
Apply shield bonus to mount’s AC |
APG |
Multiattack |
Combat, Monster |
Three or more natural attacks. |
The creature's secondary attacks with natural weapons take only a –2 penalty. |
CRB |
Multiweapon Fighting |
Combat, Monster |
Dex 13, three or more hands. |
Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. |
CRB |
Net Adept |
Combat |
Exotic Weapon Proficiency (net), base attack bonus +1 |
May treat a net as a one-handed weapon |
UC |
Net and Trident |
Combat |
Dex 15, Net Adept, Two-Weapon Fighting |
May wield a one-handed or light weapon with a net |
UC |
Net Maneuvering |
Combat |
Net Adept, base attack bonus +3 |
May use a net to trip or disarm |
UC |
Net Trickery |
Combat |
Net Adept, Net Maneuvering, base attack bonus +6 |
May use a net to blind your opponent |
UC |
Nightmare Fist |
Combat |
Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness |
While fighting in magical darkness, you deal +2 damage |
UC |
Nightmare Weaver |
Combat |
Nightmare Fist, Intimidate 2 ranks |
Can demoralize foes while casting darkness. |
UC |
Nightmare Striker |
Combat |
Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire |
While opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2 |
UC |
Opening Volley |
Combat |
— |
Successful ranged attack grants +4 on next melee attack roll |
UC |
Osyluth Guile |
Combat |
Bluff 8 ranks, Dodge |
Get a bonus to your AC equal to Charisma modifier against one opponent. |
PCo |
Outflank |
Combat, Teamwork |
Base attack bonus +4 |
Double flanking bonuses with an ally |
APG |
Overrun Maneuver |
|
|
|
|
Overrun, Greater |
Combat |
Improved Overrun, base attack bonus +6 |
Enemies you overrun provoke attacks of opportunity |
CRB |
Overrun, Improved |
Combat |
Power Attack |
+2 bonus on overrun attempts, no attack of opportunity |
CRB |
Paired Opportunists |
Combat, Teamwork |
- |
|
APG |
Parting Shot |
Combat |
Shot on the Run, base attack bonus +6 |
Make a ranged attack when withdrawing |
APG |
Passing Trick |
Combat |
Improved Feint, Mobility, size Small or smaller |
Successful Acrobatics check allows you to feint |
UC |
Penetrating Strike |
Combat |
Weapon Focus, 12th-level fighter |
Your attacks ignore 5 points of damage reduction |
CRB |
Penetrating Strike, Greater |
Combat |
Penetrating Strike, 16th-level fighter |
Your attacks ignore 10 points of damage reduction |
CRB |
Perfect Strike |
Combat |
Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 |
Roll twice for unarmed strikes and take the better roll |
APG |
Performance Weapon Mastery |
Combat |
— |
All weapons you are proficient with act as if they had the performance quality |
UC |
Performing Combatant |
Combat |
Dazzling Display, any one Performance feat |
Can make combat performance checks in any combat |
UC |
Pinpoint Targeting |
Combat |
Improved Precise Shot, base attack bonus +16 |
No armor or shield bonus on one ranged attack |
CRB |
Pin Down |
Combat |
Combat Reflexes, fighter level 11th |
Opponents that take 5-foot step or withdraw provoke attack of opportunity from you |
UC |
Pinning Knockout |
Combat |
Dex 13, Greater Grapple, base attack bonus +9 or monk level 9th |
Against a pinned opponent, you may double nonlethal damage with grapple check |
UC |
Pinning Rend |
Combat |
Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base bonus +9 or monk level 9th |
Against pinned opponent, you may deal bleed damage with Grapple check |
UC |
Piranha Strike |
Combat |
Weapon Finesse, base attack bonus +1 |
Gain Power Attack with light weapons. |
PCo |
Point-Blank Master |
Combat |
Weapon Specialization with a ranged weapon |
Do not provoke attacks of opportunity while firing one ranged weapon |
APG |
Point-Blank Shot |
Combat |
- |
+1 attack and damage on targets within 30 feet |
CRB |
Power Attack |
Combat |
Str 13, base attack bonus +1 |
Trade melee attack bonus for damage |
CRB |
Precise Shot |
Combat |
Point Blank Shot |
No penalty for shooting into melee |
CRB |
Precise Shot, Improved |
Combat |
Dex 19, Precise Shot, base attack bonus +11 |
No cover or concealment chance on ranged attacks |
CRB |
Precise Strike |
Combat, Teamwork |
Dex 13, base attack bonus +1. |
Deal +1d6 points of precision damage with melee attacks |
APG |
Prone Shooter |
Combat |
Weapon Focus (crossbow or firearm), base attack bonus +1 |
May ignore penalties for shooting while prone |
UC |
Prone Slinger |
Combat |
— |
May use a sling while prone |
UC |
Punishing Kick |
Combat |
Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 |
Knock down or push back foes with unarmed strikes |
APG |
Pushing Assault |
Combat |
Str 15, Power Attack, base attack bonus +1 |
Push a foe back with a two-handed weapon |
APG |
Quarterstaff Master |
Combat |
Weapon Focus (quarterstaff), base attack bonus +5 |
Use a quarterstaff one-handed. |
UM |
Quick Bull Rush |
Combat |
Improved Bull Rush, base attack bonus +6 |
May bull rush in place of one of your melee attacks |
UC |
Quick Dirty Trick |
Combat |
Improved Dirty Trick, base attack bonus +6 |
May perform a dirty trick in place of one of your melee attacks |
UC |
Quick Drag |
Combat |
Improved Drag, base attack bonus +6 |
May perform a drag maneuver in place of one of your melee attacks |
UC |
Quick Draw |
Combat |
Base attack bonus +1 |
Draw weapon as a free action |
CRB |
Quick Reposition |
Combat |
Improved Reposition, base attack bonus +6 |
May reposition in place of one of your melee attacks |
UC |
Quick Steal |
Combat |
Improved Steal, base attack bonus +6 |
May steal in place of one of your melee attacks |
UC |
Rapid Grappler |
Combat |
Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th |
Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. |
UC |
Rapid Reload |
Combat |
Weapon Proficiency (crossbow) or Exotic Weapon Proficiency (firearms) |
Reload your weapon quickly |
UC |
Rapid Shot |
Combat |
Dex 13, Point Blank Shot |
Make one extra ranged attack |
CRB |
Ray Shield |
Combat |
Dex 15, Missile Shield, Spellbreaker |
Deflect one ranged touch attack per round with shield |
APG |
Rebounding Leap |
Combat |
Acrobatics 5 ranks, Ride 11 ranks, leaping lance class feature |
Remount your steed as a swift action with successful Acrobatics check |
UC |
Rebuffing Reduction |
Combat |
Damage reduction, Improved Bull Rush |
Bull Rush opponent who fails to pierce your DR |
UC |
Rending Claws |
Combat |
Str 13, two claw attacks, base attack bonus +6 |
Deal 1d6 extra damage if both claws hit |
APG |
Rending Fury |
Combat |
Rend special attack, base attack bonus +6 |
Need half the normal number of attacks to deal rend damage |
UC |
Improved Rending Fury |
Combat |
Rending Fury, base attack bonus +9 |
Deal extra damage on a successful rend |
UC |
Greater Rending Fury |
Combat |
Improved Rending Fury, base attack bonus +12 |
When you rend an opponent, you deal bleed damage |
UC |
Reposition Maneuvers |
|
|
|
|
Reposition, Greater |
Combat |
Improved Reposition, base attack bonus +6 |
Enemies you reposition provoke attacks of opportunity |
APG |
Reposition, Improved |
Combat |
Combat Expertise |
+2 bonus on reposition attempts, no attack of opportunity |
APG |
Repositioning Strike |
Combat |
Improved Reposition, base attack bonus +9. |
Attempt a reposition attack on a successful critical hit |
APG |
Revelation Strike |
Combat |
Improved Unarmed Strike, revelation class feature |
Affect an opponent with revelation as part of a melee attack |
UC |
Rhino Charge |
Combat |
Power Attack, Improved Bull Rush, base attack bonus +5 |
Learn to ready a charge attack. |
PCo |
Ride-By Attack |
Combat |
Mounted Combat |
Move before and after a charge attack while mounted |
CRB |
Riptide Attack |
Combat |
Worshiper of Gozreh, Improved Drag, Improved Trip. |
You may automatically drag a tripped target as a swift action. |
FoB |
Sap Adept |
Combat |
Sneak attack +1d6 |
Gain bonus damage on nonlethal attacks |
UC |
Sap Master |
Combat |
Sap Adept, sneak attack +3d6 |
Deal twice your sneak attack damage when dealing nonlethal damage |
UC |
Saving Shield |
Combat |
Shield Proficiency |
Grant shield bonus to an adjacent ally |
APG |
School Strike |
Combat |
Improved Unarmed Strike, wizard school class feature |
May deliver magic school effect as swift action after melee attack |
UC |
Scorpion Style |
Combat |
Improved Unarmed Strike |
Reduce target's speed to 5ft. |
CRB |
Second Chance |
Combat |
Combat Expertise, base attack bonus +6 |
Exchange later attacks to reroll missed first attack |
APG |
Second Chance, Improved |
Combat |
Second Chance, base attack bonus +11 |
Take a –5 penalty on later attacks to reroll missed attack |
APG |
Serpent Lash |
Combat |
Weapon Finesse, proficient in whip |
Learn new combat techniques for the whip |
Osirion |
Shadow Strike |
Combat |
Base attack bonus +1 |
Deal precision damage against targets with concealment |
APG |
Shatter Defenses |
Combat |
Dazzling Display, base attack bonus +6 |
Hindered foes are flat-footed |
CRB |
Shield Bash Attack (see shield descriptions) |
|
|
|
|
Shield Bash, Improved |
Combat |
Shield Proficiency |
Keep your shield bonus when shield bashing |
CRB |
Shield Focus |
Combat |
Shield Proficiency,base attack bonus +1 |
Gain a +1 bonus to your AC when using a shield |
CRB |
Shield Focus, Greater |
Combat |
Shield Focus, 8th-level fighter |
Gain a +1 bonus to your AC when using a shield |
CRB |
Shield Master |
Combat |
Shield Slam, base attack bonus +11 |
No two-weapon penalties when attacking with a shield |
CRB |
Shield Proficiency |
Combat |
- |
No penalties on attack rolls when using a shield. |
CRB |
Shield of Swings |
Combat |
Str 13, Power Attack, base attack bonus +1 |
Reduce damage with a two handed weapon to gain a +4 shield bonus |
APG |
Shield Specialization |
Combat |
Shield Focus, 4th-level fighter |
+2 bonus to AC against criticals with one type of shield |
APG |
Shield Specialization, Greater |
Combat |
Shield Focus, Greater, Shield Specialization, 12th-level fighter |
+2 bonus to AC against criticals, and negate critical hit once per day |
APG |
Shield Slam |
Combat |
Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 |
Free bull rush with a bash attack |
CRB |
Shield Wall |
Combat, Teamwork |
Shield Proficiency. |
|
APG |
Shot on the Run |
Combat |
Dex 13, Mobility, Point Blank Shot, base attack bonus +4 |
Make ranged attack at any point during movement |
CRB |
Shrewd Tactician |
Combat |
Alertness, Combat Reflexes |
Opponents do not gain a +2 bonus on attack rolls for flanking you. |
ISWG |
Sidestep |
Combat |
Dex 13, Dodge, Mobility |
Make 5-foot step immediately after an opponent misses |
APG |
Sidestep, Improved |
Combat |
Dex 15, Sidestep |
Sidestep without using your 5-foot step on your next turn |
APG |
Siege Commander |
Combat |
Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (Siege Engineer) 1 rank |
Grant weapon crew +4 on assemble or move checks |
UC |
Siege Engineer |
Combat |
Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with 1 siege weapon |
You are considered proficient with all siege weapons |
UC |
Master Siege Engineer |
Combat |
Siege Engineer, Knowledge (engineering) 10 ranks |
Crew can load siege engine as a move action |
UC |
Siege Gunner |
Combat |
Siege Engineer |
Take no size penalties for aiming a direct fire siege weapon |
UC |
Simple Weapon Proficiency |
Combat |
- |
No penalty on attacks made with simple weapons. |
CRB |
Sliding Axe Throw |
Combat |
Dex 13, base attack bonus +1 |
Use throwing axes to trip your opponent. |
DoG |
Sling Flail |
Combat |
Weapon Focus (sling), base attack bonus +1 |
Make melee attacks with a sling |
UC |
Snap Shot |
Combat |
Rapid Shot, Weapon Focus, base attack bonus +6 |
Threaten squares within 5 feet of you when wielding a ranged weapon |
UC |
Improved Snap Shot |
Combat |
Dex 15, Snap Shot, base attack bonus +9 |
You threaten an additional 10 feet with Snap Shot |
UC |
Greater Snap Shot |
Combat |
Dex 17, Improved Snap Shot, base attack bonus +12 |
Gain bonus on damage and critical confirmation when using ranged weapons |
UC |
Sorcerous Strike |
Combat |
Sorcerer bloodline class feature, Improved Unarmed Strike |
Apply a bloodline ability as part of a melee attack |
UC |
Snatch Arrows |
Combat |
Dex 15, Deflect Arrows |
Catch one ranged attack per round |
CRB |
Spellbreaker |
Combat |
Disruptive, 10th-level fighter |
Enemies provoke attacks if their spells fail |
CRB |
Spiked Destroyer |
Combat |
Worshiper of Gorum, proficient in spiked armor |
When you succeed a bull rush or overrun you may automatically attack with armor spikes against the same target. |
FoB |
Spinning Throw |
Combat |
Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw |
Spend a swift action to bull rush opponent, move it, then knock it prone |
UC |
Spirited Charge |
Combat |
Ride-By Attack |
Double damage on a mounted charge |
CRB |
Spring Attack |
Combat |
Mobility, base attack bonus+4 |
Move before and after melee attack |
CRB |
Stabbing Shot |
Combat |
Rapid Shot, elf |
Use arrow as a melee attack to push enemies back |
APG |
Stage Combatant |
Combat |
Weapon Focus, base attack bonus +5 |
Take no penalty to deal nonlethal damage |
UC |
Stance of the Xorn |
Combat |
Wis 15, base attack bonus +3 |
Flanking creatures do not gain a bonus to hit you. |
DoG |
Stand Still |
Combat |
Combat Reflexes |
Stop enemies from moving past you |
CRB |
Steady Engagement |
Combat |
Worshiper of Irori, Combat Reflexes, Stand Still |
If you prevent an opponent from moving via Stand Still, may disarm or trip the target as an immediate action. |
FoB |
Steal Maneuver |
|
|
|
|
Steal, Greater |
Combat |
Steal, Improved, base attack bonus +6 |
+2 bonus on steal attempts, no attack of opportunity |
APG |
Steal, Improved |
Combat |
Combat Expertise |
+2 bonus on steal attempts, no attack of opportunity |
APG |
Step Up |
Combat |
Base attack bonus +1 |
Take a 5-foot step as an immediate action |
CRB |
Step Up and Strike |
Combat |
Following Step, base attack bonus +6 |
Follow adjacent creature and attack as an immediate action |
APG |
Strangler |
Combat |
Improved Grapple, sneak attack +1d6 |
Deal sneak damage to grappled opponent |
UC |
Strike Back |
Combat |
Base attack bonus +11 |
Attack foes that strike you while using reach |
CRB |
Stunning Assault |
Combat |
Power Attack, base attack bonus +16 |
Trade melee attack bonus to stun opponents |
APG |
Stunning Fist |
Combat |
Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 |
Stun opponent with an unarmed strike |
CRB |
Stunning Pin |
Combat |
Improved Grapple, Stunning Fist |
Use Stunning Fist against pinned opponents |
UC |
Sunder Maneuver |
|
|
|
|
Sunder, Greater |
Combat |
Improved Sunder, base attack bonus +6 |
Damage from sunder attempts transfers to your enemy |
CRB |
Sunder, Improved |
Combat |
Power Attack |
+2 bonus on sunder attempts, no attack of opportunity |
CRB |
Sundering Strike |
Combat |
Sunder, Improved, base attack bonus +9 |
Attempt a sunder attack on a successful critical hit |
APG |
Swap Places |
Combat, Teamwork |
- |
|
APG |
Sword And Pistol |
Combat |
Snap Shot, Two-Weapon Fighting, base attack bonus +6 |
Ranged attacks do not provoke attacks of opportunity |
UC |
Sympathetic Rage |
Combat |
Half-orc or orc, non-lawful |
Enter a rage-like state when near an ally who is raging. |
OoG |
Taldan Duelist |
Combat |
Dex 13, Exotic Weapon Proficiency (falcata), Weapon Focus (falcata), proficient with a buckler. |
When fighting with the falcata and buckler, your shield bonus to AC increases by +1 and you gain a +2 circumstance bonus on Acrobatics checks. |
ISWG |
Tantrum |
Combat |
Bluff 1 rank, rage class feature, gnome |
Use the Bluff skill to feint while raging. |
GoG |
Team Up |
Combat |
Gang-Up, base attack bonus +6 |
Aid another as a move action with two adjacent allies |
APG |
Teleport Tactician |
Combat |
Combat Reflexes, Disruptive, Spellbreaker |
Teleporting creatures provoke attacks of opportunity |
APG |
Throw Anything |
Combat |
- |
No penalties for improvised ranged weapons |
CRB |
Thunder and Fang |
Combat |
Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar) |
Learn the Shoanti fighting style of Thunder and Fang. |
CoCT |
Touch of Serenity |
Combat |
Wis 18, Unarmed Strike, Improved, base attack bonus +8 |
Foes hit by unarmed strikes cannot attack or cast spells |
APG |
Tower Shield Proficiency |
Combat |
Shield Proficiency |
No penalties on attack rolls when using a tower shield |
CRB |
Trample |
Combat |
Mounted Combat |
Overrun targets while mounted |
CRB |
Trick Riding |
Combat |
Ride 9 ranks, Mounted Combat |
Automatically pass simple Ride skill checks |
APG |
Trip Maneuver |
|
|
|
|
Trip, Greater |
Combat |
Improved Trip, base attack bonus +6 |
Enemies you trip provoke attacks of opportunity |
CRB |
Trip, Improved |
Combat |
Combat Expertise |
+2 bonus on trip attempts, no attack of opportunity |
CRB |
Tripping Staff |
Combat |
Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff ), base attack bonus +6 |
Treat a quarterstaff as if it had the trip weapon special feature . |
UM |
Tripping Strike |
Combat |
Trip, Improved, base attack bonus +9 |
Attempt a trip attack on a successful critical hit |
APG |
Tripping Twirl |
Combat |
Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff ), Weapon Specialization (quarterstaff ), base attack bonus +12 |
Use a quarterstaff to make a trip attempt against all adjacent enemies . |
UM |
Twin Thunders |
Combat |
Flurry of blows class feature or Two-Weapon Fighting, Weapon Focus with wielded bludgeoning weapons, defensive training race trait, dwarf or gnome |
Substitute disarm, sunder, and trip for any of your attacks vs. giants |
UC |
Twin Thunders Flurry |
Combat |
Twin Thunders, base attack bonus +6 |
Trip a giant of up to Huge size, and deal +2 damage against giants |
UC |
Twin Thunders Master |
Combat |
Twin Thunders Flurry, base attack bonus +9 |
Opponent struck by Twin Thunders is shaken |
UC |
Two-Handed Thrower |
Combat |
Str 15 |
Gain Str bonus when using two hands to throw a one or two-handed weapon |
UC |
Two-Weapon Defense |
Combat |
Two-Weapon Fighting |
Gain +1 shield bonus when fighting with two weapons |
CRB |
Two-Weapon Feint |
Combat |
Combat Expertise, Two-Weapon Fighting |
Forgo first melee attack to feint |
UC |
Two-Weapon Fighting |
Combat |
Dex 15 |
Reduce two-weapon fighting penalties |
CRB |
Two-Weapon Fighting, Greater |
Combat |
Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 |
Gain a third off-hand attack |
CRB |
Two-Weapon Fighting, Improved |
Combat |
Dex 17, Two-Weapon Fighting, base attack bonus +6 |
Gain additional off-hand attack |
CRB |
Two-Weapon Rend |
Combat |
Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 |
Rend a foe hit by both your weapons |
CRB |
Unarmed Strike, Improved |
Combat |
- |
Always considered armed |
CRB |
Under and Over |
Combat |
Agile Maneuvers, Small size or smaller |
Failed grapples against you cause attacker to fall prone |
APG |
Unseat |
Combat |
Improved Bull Rush, Mounted Combat |
Knock opponents from their mounts |
CRB |
Vicious Stomp |
Combat |
Combat Reflexes, Improved Unarmed Strike |
When opponent falls prone, it provokes an attack of opportunity from you |
UC |
Vital Strike |
Combat |
Base attack bonus +6 |
Deal twice the normal damage on a single attack |
CRB |
Vital Strike, Greater |
Combat |
Improved Vital Strike, base attack bonus +16 |
Deal four times the normal damage on a single attack |
CRB |
Vital Strike, Improved |
Combat |
Vital Strike, base attack bonus +11 |
Deal three times the normal damage on a single attack |
CRB |
Wave Strike |
Combat |
Weapon expertise class feature or Quick Draw, Bluff 1 rank |
Spend a swift action to make a Bluff check to feint |
UC |
Weapon Finesse |
Combat |
- |
Use Dex instead of Str on attack rolls with light weapons |
CRB |
Weapon Focus |
Combat |
Proficiency with weapon, base attack bonus +1 |
+1 bonus on attack rolls with one weapon |
CRB |
Weapon Focus, Greater |
Combat |
Weapon Focus, 8th-level fighter |
+1 bonus on attack rolls with one weapon |
CRB |
Weapon Specialization |
Combat |
Weapon Focus, 4th-level fighter |
+2 bonus on damage rolls with one weapon |
CRB |
Weapon Specialization, Greater |
Combat |
Weapon Specialization, 12th-level fighter |
+2 bonus on damage rolls with one weapon |
CRB |
Wheeling Charge |
Combat, Local |
Mounted Combat, Ride-By Attack, Ride 5 ranks, Lastwall affinity. |
Mount can turn 90 degrees when charging and you may attack during this move. |
CoG |
Whip Mastery |
Combat |
Weapon Focus (whip), base attack bonus +2 |
Using a whip does not provoke attacks of opportunity |
UC |
Improved Whip Mastery |
Combat |
Whip Mastery, base attack bonus +5 |
Threaten with your whip and grasp Tiny objects |
UC |
Greater Whip Mastery |
Combat |
Improved Whip Mastery, base attack bonus +8 |
Grapple using a whip |
UC |
Whip Slinger |
Combat |
Proficient with sling. |
You threaten normally even when wielding a sling, double sling, or halfling sling staff. |
HoG |
Whirlwind Attack |
Combat |
Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 |
Make one melee attack against all foes within reach |
CRB |
Wind Stance |
Combat |
Dex 15, Dodge, base attack bonus +6 |
Gain 20% concealment if you move |
CRB |
Witty Feint |
Combat |
Bluff 1 rank, weapon training class feature, gnome |
When using feint gain a dodge bonus to AC instead of denying an opponent their Dex bonus. |
GoG |